Tag: Legion

Warcraft – Goblin Engineer Pt. 4

Wheegil 3

I honestly thought that I’d put down all the flats and be done, but then I decided to play with shading and highlights on the skin tone. Now it practically begs to give the rest of the character the same treatment. So much for a stopping point, but at least I can play around and maybe end up with a painted work to show off.

Warcraft – Goblin Engineer Pt. 2

Wheegil

What I love about working overnight is the blocks of time I have after I finish reports where it’s just dead and I only get a call every 20-30 minutes. I spent the last couple of hours listening to stand up comedy specials on Netflix while working on the lineart of this piece.

The player whose character this is resorts to some armor choices in-game because they’re simply the best available option. Armor generally sucks on Goblins because the assets get scrunched on their tiny in-game models. Puzzling out the character’s aesthetic with the player was fun, though.

I’m pleased with the gloves and the wear and tear. He’s pleased with the boots and the ears. Everything’s shaping up.

From a technical aspect, though, there’s this annoying thing going on where my eraser is too… round. It ends up making some lines look super spider-y. I don’t know how else to describe it. I either need a more precise eraser, or one with less of a harsh flow. I might experiment with that.

Warcraft – Goblin Engineer

Wheegil.png

I’m offering to do a quick character sketch of a friend’s Warcraft character, a Goblin Hunter styled as an Engineer. The point of this exercise is to establish a reasonable turnaround time so that when I begin offering commissions, I can give a timeframe.

And I’ve been awful about timing myself. Let’s say this is an hour and a half’s work.

Reflections

Here is a side-by-side of the Undead Huntress’ first pass in line art and then the finished version.

Comparison.png

Jesus, what a radical difference. One is very clearly a labor of effort, discipline, and attention, and the other lacks all of that and shows. Now I’m just embarrassed that I considered the lineart on the left to have been worthy for a turn-in.

Warcraft – Undead Huntress Final

Bibi Reference Final

I’ve brought myself to a stopping point with the reference sheet of my friend’s Undead Hunter character from Warcraft.

I’m happy with how the colors work. There might still be a few loose ‘threads’ here and there along some of the edges, but all in all, I’m pleased with the outcome of this one.

I plan to expand this reference sheet with some other visual aids, such as the character’s Saronite talons. Maybe some arrows.

Full-size Images:
Field Colors
Undercity Colors

Undead Huntress Pt. 6

Bibi Prog 4

Base colors finished.

All art forms take discipline, but I think mastering it is about identifying where it is. So far, I’m learning that organization is key in Photoshop mastery. I find myself sometimes losing track of what’s being done in a certain layer, or forgetting to switch to another layer when I’m working on a different part of the piece.

Going to have to revisit this, though. There are some differences I’m noticing on her right arm from the front and back view.

Damn.