Tag: Blood Elf

Kaeska

Not really going for anything here. Doodling for the fun of it and playing with colors to make the stuff I post more interesting.
I always go back to this character– Kaeska the Blood Elf Rogue.

Scourge Champions – Mythellion pt. 2

MythScourgeProg

Gotta admit, I fell off the boat in a bad way. I’m terribly out of practice, but the piece is starting to come together.

A friend showed me how she made some real crisp lines, and all it took was the lasso tool and ‘delete key to really ‘carve’ out the edges.

This is as far as I got before I needed to rest my eyes. I’m happy with the progress, though!


Twitter: @MNeidig
Tumblr: mlneidig.tumblr.com
Consider supporting me on Patreon

Scourge Champions – Mage: Mythellion the Ley Lich

Been a while since I last updated.

School’s back up again and I’ll be posting up the things I’m working on in addition to coursework.

In the meantime I’m working on an illustration project where I turn members of my WoW guild into Scourge Champions, inspired by the new Hearthstone Expansion, Knights of the Frozen Throne.

MythScourgeProgFirst up is Mythellion Highbrook’s transformation into an undying champion of the Scourge. In life, he was a studious elf obsessed with unraveling the mysteries of Azeroth’s ley lines. In death, he is driven to consume them. In his bid to satiate his hunger, he lead the Scourge to invade Coldarra, drive the blue dragonflight into extinction, and bath himself in the rampant energies of the ley lines.
He emerges as the Ley Lich, a powerful undead sorcerer. In order to contain his raw power, he has fastened a harness crafted from Coldarra’s floating stones, girded with the black metal of Saronite, and bound in arcane chains.


Twitter: @MNeidig
Tumblr: mlneidig.tumblr.com
Consider supporting me on Patreon

Figurization for Digital Media (Totally not Sculpting).

Started a new course today. We’re sculpting a maquette to be scanned and ported into Maya or ZBrush. So we’re working with clay to create a humanoid figure. I’m creating the elven assassin that I did from a few posts back because I really liked that character’s musculature and stance.

Sculpt Progress (L) and Reference Sketches (R)


The sculpture will be a nude figure, since we only have about 5 days to model and sculpt the character, so we can’t bog ourselves down with details. A standing pose is required, and since I’m using the same concept I used from last Thursday, I’ve got a lot of the reference legwork done.

We didn’t actually get to sculpting until about 4:15. As a point of reference, our class started at 8:00 this morning. My professor opted to let the class go an hour later (and giving us an hour longer before class starts in the morning) and dude, I got lost in it.

I think I’ve discovered an art form that I will be continuing with after this course concludes. I didn’t want to leave class today and even as I write this post I want to keep sculpting.

The character only looks vaguely female currently. You really only do three things in sculpting: Adding, cutting, and measuring. I anticipate I’ll be cutting the figure down.

Can’t wait to see how we’re going to handle posing this figure.  I’m looking forward to rendering the detail on her torso!


Twitter: @MNeidig
Tumblr: mlneidig.tumblr.com
Consider supporting me on Patreon

Reference for Digital Figurization – Days 3 & 4.

I realized I said I was going to upload more stuff and that was back on Wednesday or something. Oops.

These are the pieces I turned in for additional assignments.

Final
This was for Day 3, which was for an action pose. I took the opportunity to continue adding scenery to my sketches to try and create more completed works. 

Final
Day 4 was for a pose that would eventually be turned into a sculpture for the course I’m starting on Monday. This ended up just being an excuse to do a back study and try some comic-style crosshatching for shading. 


Twitter: @MNeidig
Tumblr: mlneidig.tumblr.com
Consider supporting me on Patreon