Undead Huntress Pt. 4

Bibi Prog 2.png

I’m establishing the base colors again. This time, I’m using nothing but grouping.

I started out selecting an outline of the linework. Because I went through and emboldened the lines, getting the entire outline at once was relatively painless. After filling that in a solid color (I chose a light blue), I locked the transparency layer. It’s a trick that I learned from my last tutorial. Every separate color is on its own layer for individual parts of the character’s armor, and where the colors meet the outline makes it super easy to fill. It’s where the colors meet one another that requires a bit more attention to detail.

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